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Inspirational Amsterdam

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I spent the last days of 2018 in Amsterdam. As someone who is interested in old buildings and shipping, the city has a lot to offer in terms of sight-seeing and museums. Thus, the visit was my first inspirational boost for hobbying in 2019.


Buildings

The most obvious and probably most famous thing about Amsterdam (marijuana consumption aside) is the grachten and the houses with their decorative gables.



In preparation of the travel I dug out the 28mm resin facades that I got from Gerard Boom, which he created during his Amsterdam facade project a couple of years ago. Looking at the different pieces helped me be more conscious as I walked around the city and thought about decorations and colour combinations. I have been wanting to paint up the facades for so long and now, after the visit to Amsterdam, this year may finally see me do it.

The Maritime Museum

Of course I had to visit the National Maritime Museum aka Het Scheepvaartmuseum. After all, so far this blog has been mostly about pirates and ships. The highlight of the museum is definitely the Amsterdam, a replica of the East Indiaman from 1749.

The East Indiaman Amsterdam next to the National Maritime Museum


You can visit the different decks, cabins and storage rooms of the ship. It is a great way of getting an at least tiny idea of what life in such a confined space must have been like.

Cannon below deck of the East Indiaman Amsterdam



Books

The Dutch
East India Company Book
At the museum shop I was looking for a good book about the Dutch maritime history, something that would go along nicely with our pirate games. I found a nice book in the form of The Dutch East India Company Book. On 208 pages you can read about the history of the Dutch East India Company, illustrated with lots of photos of charts, items, paintings and whatnot. So far, I browsed through the book only briefly but it looks quite interesting and comprehensive. I look forward to taking the time to give it a proper reading.

Below, I have included a few photos of some of the book's pages to give you an idea of the contents and many great photos that help bring the era to life.






The Dutch East India Company Book (back)


Another interesting find in the museum shop was this comic called "The Battle of New York". There were actually three different comic books available but this one was the only one that was also available in English; the others were Dutch versions only.

I have already read it and honestly I am not too excited about it. You can tell it's an educational book that looks better at first sight than it really is. If you don't expect an actual story-line or characters, then it does work as a nice visualization of the period. I still would have liked to get an English version of one of the other books which was about the Flying Dutchman!

The Battle of New York comic


The Battle of New York comic (back)


So, lots of inspiration for new terrain and maybe even an expansion for our piratical skirmish games. The Dutch Golden Age is a fascinating period and I would love to dedicate some time to creating terrain for it and assembling a crew. With its unique architecture and influential wars it is definitely too often overlooked in our hobby (and probably beyond).



And, damn, do I want a Fluyt now!

28mm Fluyt model from Firelock Games (source)

Résine Miniatures

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Résine Miniatures is a French manufacturer of 28mm scale terrain and scenery for historical and medieval fantasy games.

I stumbled across their beautiful buildings on Pinterest where photos of their great work kept on appearing in my stream. It is rare that I find manufacturers that I hadn't heard of before. The photos show the Résine Miniatures logo but I couldn't find a website for them. Thanks to the messaging function of Pinterest I got into contact with Christophe Samuel, the man behind the company. While there is no website you can purchase Résine Miniatures products on Etsy and eBay.




To get an impression of the products, my first order contained the Medieval Buildings #3 and #7, the tomb and door #4.

Medieval buildings #3 and #7 from Résine Miniatures (source: Pinterest)


When I unpacked the buildings I was immediately impressed with the quality and detail. The buildings strongly remind me of the medieval houses from Elladan (previously Stronghold-Terrain) such as the Town House and Tavern. They have a similar authentic historic feel to them compared to the more fantasy style of Tabletop World buildings.

Another thing the houses have in common is that they need to be assembled (unlike the products from Tabletop World or GrandManner which usually don't need any or at least very little assembly at all). This means that they come as multiple parts (usually the sides of the building) that need to be glued together. They have detail on one side only, so the inside of the finished building will not have any details/texture. Compared to the incredible quality of Tabletop World's products this may come across as "old-school" or outdated nowadays. However, I can appreciate a little DIY in my hobby and to my mind the excellent style and appearance of the buildings make it totally worth the effort.

The contents of the kit for Building #3 from Résine Miniatures


Another aspect about having individual sides is that they can serve well for building your own houses or setting up fronts of rows of houses, which are useful in their own right.

I was so happy with the look of the houses that I quickly ordered the other items that I was interested in. If there is one thing that I learned over the last years in the tabletop hobby: Get the stuff you want while you still can! These small manufacturers, often run by one or two people only, can easily go out of business all of a sudden and then you'll regret no getting something you wanted.

The first two buildings from Résine Miniatures are assembled and waiting for paint


In conclusion, if you are looking for timber-framed buildings with a strong authentic appearance while still looking interesting and if you don't mind putting a little effort into assembly (glueing together and filling gaps with putty), then the building kits from Résine Miniatures are well worth their money. I very much look forward to painting up one or two of their houses this year.


Review: Merchant Shop from Tabletop World

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The Merchant Shop is the latest addition to Tabletop World's range of medieval/fantasy buildings. In this blog post I take a closer look at the model and explain why I believe that it is their best building yet.

In November last year, Tabletop World (TW) released the Merchant Shop. I own nearly all of the many buildings that were released over the years and I have to say that this one stands out. Literally. TW already said it in their announcement on Facebook:

The Merchant Shop from
Tabletop World
We proudly present you our new Merchant Shop in heroic scale! This is the first in the line of models that will take your gaming experience to the next level! Apart from highest attention to detail we had game-play in mind when creating the model. You can easily use it with miniatures that are in 28-32mm scale. The whole building has plenty of space to move your miniatures around, with several floors connected with stairs. All doors, window shutters and hatches are hinged and fully operational so you can open and close them to your liking.



The Ruined Coaching Inn from
Tabletop World's first line of buildings
Now, actually this is not something totally new for TW. Their first line of buildings were all scaled to 30mm, e.g. their original Medieval Inn, their Blacksmith's Forge and the gigantic Ruined Coaching Inn. (The latter two are still sitting unfinished on my shelf.) All of these buildings are now out of production. Sadly, when TW updated their website they let go off their Archive section where you could see photos of these fine houses.

Since then, TW's products have evolved quite a bit. The production quality got even better (from near perfect to absolutely flawless). The buildings became much more detailed with full interior details, details on all sides (including even the insides of the roofs!) and now assembly and glue needed at all (unless there is a tiny flag post or something).

Another things that changed was the size. The buildings got smaller, in the sense of being scaled more like 25mm. I heavily criticized this in my review of their new Coaching Inn back in 2013. I don't know the reason for this change but I was quite disappointed with it. My assumption would be that they were afraid that no one would buy buildings at the prices that are justified for their elaborate designs with immense detail and at a huge - i.e. appropriate - size. If this is the case, then I guess they were happy with how their last bigger products were received (such as the huge Town Gate and it's accompanying wall sections or the Wizard's Tower) and they were confident that there is a market for big and properly scaled buildings. At 170 EUR it is almost equally expensive as the Wizard's Tower (175 EUR) and much more than the Mansion (118 EUR) or the Noble Townhouse (112 EUR). But boy, is it worth it!

Miniatures standing in front of the Merchant Shop - the size looks just right


The Merchant Shop is truly fully playable. My "definition" of a playable building is pretty easy: I need to be able to place a figure which is based on a 25mm round base inside and around the building. This includes being able to put the roof or individual floor sections back and the figures can remain inside, even if they have a raised arm, lifting a sword into the air.

You can easily place your miniatures inside the Merchant Shop and fight it out in there

Even the attic is large enough to position some marksmen

With buildings of this size you can do realistic chimneys and stairs. Often, a chimney is place somewhere on the roof and when you look at it for too long you realize that it would lead directly behind the window a little further down. You rarely see actual stairs inside the buildings. Instead, upper floors need to accessed through a trapdoor, if there is one at all. There is simply no space for these things. With the Merchant Shop, everything looks right and believable: from the fireplace in the ground floor which leads up all the way to the roof, to proper stairs and rooms with separate walls.

All this space allowed TW to design what I think is the best part of this building. TW rarely create simple houses with four walls and a roof. Their designs are always more interesting with lots of angles and other features. To my mind, the most awesome thing about the Merchant Shop is the balconies. There is a large playable balcony on the first floor and another one on the second floor.

Plenty of space to move around inside the Merchant Shop
A marksman standing on the balcony

I cannot stress enough how highly I value features like these for gameplay. Being able to place your fighters on balconies to shoot from there is really what takes your games to the next level. The ingenious thing about Mordheim is that it is set in a ruined city. Ruined buildings are the way of introducing height to your games. If you play with intact, "closed" buildings you are basically playing  on a two-dimensional surface. Unless you use ruins which can be climbed, you really need buildings that are properly sized to experience the same "3D feel". Normal houses where you can place figures but not really move around simply don't do it.

Lastly, as if all of this wasn't enough already, you can place the shutters and doors into hinges and actually open and close them. You really do get the full dollhouse experience with this building.

Oh, and the fact that the "shop facade" with the built-in stalls and large balcony is super suitable for my Port of Gierburg board certainly adds to my satisfaction with this piece.

I probably won't get around to painting this building for quite a long time as there is so much other stuff in the painting pipeline already. In the meantime, I hope that many Merchant Shops are sold and Tabletop World will release another heroic scale building in November this year.

Legends of the High Seas Resources

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Legends of the High Seas cover
Just a short update: After a recent request I have just uploaded some old resources for Legends of the High Seas to the LotHS section of the blog:

  • Crew reference sheet
  • Random Happenings
  • Scenario: Mine, All Mine!
  • Scenario: Dock Raid


Anyone of you still playing this great classic skirmish pirate game?


Dogs Ahoy Pirate Campaign 2019

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This week we had our half-yearly pirate campaign. At 5 and a half days it has been the longest yet and also one of the most productive ones. Here's a brief summary with some photos.

Days 1-2: In the Town

The first two days saw our crews fighting it out in the town. This is our usual start to allow for collecting treasures to purchase weapons and equipment, hire new crew members (such as the highly popular surgeon and scholar) and - of course - earning experience to improve the characters' skills and earn new abilities.




Day 3: On the High Seas

This day was dedicated to sea battles. Our first game - "Breakthrough" - ended for me with the Pirate Fluyt ramming my British Unrated Cutter so that I could not move (not to mention the human casualties!). Then, the race between the French Fluyt and the two British Sloops ended in a draw with both sides reaching the table edge in the same round.






Day 4: Storm the Fort

I had been looking forward to this day probably the most. I had ordered the Vauban Fort from More-Terrain some time ago and now it was finally time to set it up. My Royal Navy crew tried to defend the fort against the British and French pirate crews who came with grappling hooks, ladders and a huge powder barrel to crush the main gate. I managed to hold up quite well but eventually the scurvy dogs outnumbered the navy.









Day 5-6: Natives!

One of the main goals for our session was introducing an Island Native tribe to our list of playable crews (instead of having them as mere NPCs only). I am quite happy with the rules we come up with as they resulted in a very different play-style - hiding in the dense jungle sections, shooting and hiding again. We played two different scenarios were the Natives raided a colonial town and the militia/navy had to take the civilians to safety. In the morning of the last day we played a quick re-match of the previous raid where the navy returned to put out the burning buildings.







Summary

The mix of different settings and play modes that we had this time made the campaign especially interesting. Another insight is that 5-6 days was not too much - we were worried that we might be too exhausted by the end. We came up with many new ideas and I have lot to write down now. I already can't wait for the next session.


Vauban Fort from More Terrain

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When it comes to pirate settings Vauban Forts are greatly iconic "buildings". I have been wanting to add such a mighty fortification to my collection of terrain pieces for years. In this post I take a closer look at my recent acquisition: the Vauban Fort from More Terrain.



A Vauban Fort has been on my to-do list - or let's say - to-have list - for almost as long as I am playing pirate games. However, most products are 3D printer files such as Laser Dream Works'Vauban Fort Series (see their video). And did you see Anton Ryzbak's mind-blowing fort?

I came across the fort on Facebook and was immediately convinced by the photos. I did hesitate to spend the 195 Euros but in anticipation of our pirate campaign I decided to go all in. As is so often the case in our hobby, this seems to have been the right decisions since the fort is now out of stock and who knows if it'll become available again.

The Vauban Fort is produced by Germany-based company More Terrain. The model comes painted in two versions: grey and beige. I like the beige one better and I thought it fits my existing buildings better.

The Vauban Fort in all its glory (source: More Terrain)

The fort is comprised of four corner pieces and four wall sections. It's easy to store and easy to set up. The pieces are mostly made of polystyrene-foam which makes them very lightweight. The towers and door decorations are made of resin (or something similar).

Components of the Vauban Fort: four corner pieces and
four wall sections (source: More Terrain)


My only criticism is that there is no way to get up to the walls from the ground floor. You need to add some ladders or build a custom ramp or stairs. I plan to build a staircase similar to what I did with my gallows. That'll be a nice little project and it'll be make me feel like I contributed at least a little to the piece besides just purchasing it.


We used the fort in a recent game during our 6-day pirate campaign. Two pirate crews were storming the fort while the Royal Navy tried to fend them off.




I was so happy with the entire setup that I decided to recreate it using Sketch (a design tool for digital products which I use every day). I created assets for the Caribbean houses, the church, walls, jungle sections and - of course - the fort itself. I had planned to do this for a long time. I've been creating more and more assets over the last couple of days and now I am able to properly document the exact setup of the scenarios we play.

Map for the Storming of the Fort scenario setup


In summary, I am very happy with the fort and the gameplay options it offers. Together with the Fort Matanzas model and the two batteries we now have plenty of possibilities for playing all types of scenarios - from small-scale escape missions to epic sieges.


Island Natives from Firelock Games

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Island natives are must when playing adventurous pirate games in the Caribbean. My buddy Jens got some island natives from Firelock Games to form a "crew" of their own.

Firelock Games released their Island Natives as part of their No Peace Beyond the Line kickstarter campaign last year. The minis arrived some time around April this year and Jens sent them to Poland based painting service Den of Imagination to have them painted. As you can see, the results are rather nice:







During our recent mini campaign with played a couple of games with the first version of the Caribbean Island Native crew and we were quite happy with how they felt.

Sneak preview of the Caribbean Natives crew rules


Natives attack a colonial town from the jungle


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